Mass Effect 2

Discussion in 'Gaming & Tech' started by WiDGe->, Mar 12, 2009.

  1. WiDGe->

    WiDGe-> 44f

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    So anyone up for this? I'm considering going through the first one on PC when I get a new graphics card, and actually purchasing it too since my dodge version was a bug ridden piece of SHITE.

    I mainly want to grab it as I'm here and there about whether its good or not. I HATED HATED HATED Kotor, and I got hints of that when playing this for the first time.

    I'll grab ME1 on PC, but I'll get ME2 on PS3 for front room action instead.

    One thing I did love from ME1 was the awesome soundtrack. I wonder if Seth Green will be back?
     
  2. Mats

    Mats User

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    I haven't tried the first so I'll try that out as well at some point. I love these type of games. KotOR was awesome but not a game I would play again.
     
  3. MAMA

    MAMA #Bangerz

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    I want this game more than any other.
     
  4. MAMA

    MAMA #Bangerz

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    Finally!

    I can't wait that long though :(
     
    Last edited: Mar 18, 2009
  5. WiDGe->

    WiDGe-> 44f

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    I just stuck ME1 through its paces on my new graphics card. 1680 resolution, doesn't bat an eyelid, no noise from the fan... absolutely all bells and whistles on the go. Great stuff!

    I've made Commander Gemma Sheppard look shockingly like Commander Gemma in my house!
     
  6. MAMA

    MAMA #Bangerz

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  7. MAMA

    MAMA #Bangerz

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    [​IMG]

    Love it. Very 80's SciFi.
     
  8. MAMA

    MAMA #Bangerz

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  9. MAMA

    MAMA #Bangerz

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    New-ish ones, looks like a huge upgrade from the original, who would have thought!

    [​IMG]
    [​IMG]
    [​IMG]
     
  10. MAMA

    MAMA #Bangerz

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    Eurogamer hands-on:

    http://www.eurogamer.net/articles/mass-effect-2-hands-on

    [​IMG]
    [​IMG]
    [​IMG]
    [​IMG]
     
  11. MAMA

    MAMA #Bangerz

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    New character reveal: Subject Zero

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/qsefCmNAQR4&hl=en&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/qsefCmNAQR4&hl=en&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

    Wowzers. PMS much sweetheart? :D

    Edit: Rumoured release date is 26/01/10
     
    Last edited: Sep 26, 2009
  12. Mats

    Mats User

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    Looks bloody brilliant!
     
  13. DrEAmFish

    DrEAmFish User

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    I hated the first one. Just wasn't my type of game!
     
  14. MAMA

    MAMA #Bangerz

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    Did you finish it? If not where did you get up to? I didn't like the first 3 hours of Mass Effect, they just kind of throw you into the game without much of an explaination as to wtf is going on, but after an hour in the Citadel I deemed it the best. game. ever. :D
     
  15. MAMA

    MAMA #Bangerz

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    Oh

    My

    God

    :disco:

    Adept trailer

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/mKnzesxBzlU&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/mKnzesxBzlU&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>


    wow...


    SPOILERIFIC
    TALI TRAILER

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/iRdssokrHBo&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/iRdssokrHBo&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

    *soils pants*
     
  16. WiDGe->

    WiDGe-> 44f

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    TITS

    I've lost my ME save game
     
  17. MAMA

    MAMA #Bangerz

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    Nigga best be doing a quick run-through :moira:
     
  18. MAMA

    MAMA #Bangerz

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    The stars of Mass Effect 2

    <div style="width: 480px;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="480" height="392"> <param name="allowScriptAccess" value="sameDomain" /> <param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=59909"/><param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=59909" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="480" height="392"></embed> </object><div style="font-size: 10px; font-family: Verdana; text-align: center; width: 480px; padding-top: 2px; padding-bottom: 2px; background-color: black; height: 32px;"><div><a style="color:#FFFFFF;" href="http://www.gametrailers.com" title="GameTrailers.com">Video Games</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/game/mass-effect-2/10875" title="Mass Effect 2">Mass Effect 2</a> | <a style="color:#FFFFFF;" href="http://www.gametrailers.com/video/the-stars-mass-effect/59909" title="The Stars of Mass Effect 2 Featurette">The Stars of Mass Effect 2 Featurette</a></div><div style="padding-top: 3px;"><a style="color:#FFFFFF;" href="http://xbox360.gametrailers.com/" title="XBox 360">XBox 360</a> | <a style="color:#FFFFFF;" href="http://ps3.gametrailers.com/" title="PS3">Playstation 3</a> | <a style="color:#FFFFFF;" href="http://wii.gametrailers.com/" title="Wii">Nintendo Wii</a></div></div></div>

    Great cast. A little over a month to go. Oh my God.....
     
  19. MAMA

    MAMA #Bangerz

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    Infiltrator

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/dankRo0hp5A&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/dankRo0hp5A&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>


    Engineer (what an improvement!)


    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/PJZnEc4y-7g&hl=en_GB&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/PJZnEc4y-7g&hl=en_GB&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
     
  20. MAMA

    MAMA #Bangerz

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    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/3DtiTxg70gI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/3DtiTxg70gI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>

    New trailer
     
  21. MAMA

    MAMA #Bangerz

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    First "12 minutes"... yey!

    <object width="560" height="340"><param name="movie" value="http://www.youtube.com/v/xFajRU4xAVI&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/xFajRU4xAVI&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="560" height="340"></embed></object>
     
  22. DrEAmFish

    DrEAmFish User

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    Ha ha I played about 2 hours and gave up! It was too in-depth for me - I want a game I can pick up that is fast-paced and I got the impression I would have to have 10 hour all-dayer sessions to immerse myself in this type of game.
     
  23. MAMA

    MAMA #Bangerz

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    Mass Effect 2 drops next week...

    Here come the reviews:

    PC Gamer UK - 90%

    GamesTM - 10/10

    Official Xbox Magazine have given it 95/100

    Looks like another winner :toyah:
     
  24. Peekaboo

    Peekaboo User

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    Sorry to hate, I would generally only do it via tags but 30 characters is not enough to say this game has probably got one of the worst art directions in a sci-fi game I have ever seen. The human characters look like cyborgs and the aliens look right out of Sarah Jane Adventures. Even the cover is truly horrendous. What were they thinking :D
     
  25. MAMA

    MAMA #Bangerz

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    Fixed.

    The game has terrific art direction. Considering its an RPG, its hard to convey this with a few screenshots and 1 minutes movies showcasing some class skills.
     
  26. MAMA

    MAMA #Bangerz

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    Also

    [​IMG]
     
  27. Peekaboo

    Peekaboo User

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    Urgh, breasts.

    Sorry MAMA but you don't need to play a game to know it's got a fucking poor art direction. You only need to see a video to realise the game is FUGLY and has NO SOUL.
     
  28. Peekaboo

    Peekaboo User

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    The cover is a mixture of BARBARELLA and MEGAMAN I. And not in a good way.
     
  29. MAMA

    MAMA #Bangerz

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    Don't you mean; "OMG, TITS! :disco:"

    :p

    And... you do. I don't understand your logic, its like looking at a picture of Nathan from Uncharted 2 standing next to a brick wall and coming to the conclusion that its all the enviroments will consist of.

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    [​IMG]

    ...obviously there are far more environments (it is an RPG afterall).

    From what we've seen and the concept art that has been released, ME2 just expands on this.
     
  30. Peekaboo

    Peekaboo User

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    I think we will have to agree to disagree. It looks horrific, like a cheap version of Blake 7's.
     
  31. WiDGe->

    WiDGe-> 44f

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    I love the way ME looks, plus the soundtrack is great. I just don't seem to end up playing it though!

    Just installed the STALKER COMPLETE mod for Stalker and am going to embark on pumping through that.
     
  32. Mats

    Mats User

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    what's the Stalker Complete mod about?
     
  33. WiDGe->

    WiDGe-> 44f

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  34. WiDGe->

    WiDGe-> 44f

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    f you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you. The world of STALKER like you've never seen before with graphics 2.0. It significantly updates the game, while preserving the original story and gameplay. The game that took almost 10 years to make is finally finished and complete.

    What makes this mod different?
    It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community.


    STALKER Complete 2009
    Version 1.4.3.2 by artistpavel

    This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try change the game beyond recognition, but rather enhance it while keeping the core elements that made it so great. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.

    This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.


    Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

    Summary:

    Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industries. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:

    * Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio.
    * Vast distant views, creating large open world around player.
    * New multi-phase moon design authored by our studio.
    * Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
    * Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
    * Number of weather cycles multiplied.
    * Different types of storms, fast and slow.
    * Wet surfaces during rain.
    * High resolution star constellation map.
    * Improved water animations.


    (authors: Dolgov Studio, Argus-textures, Trojanuch, Sergy172)


    This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:

    * Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls.
    * Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places.
    * Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects.
    * Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast.
    * Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc.
    * Water Shaders - improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
    * Fire Dynamic Lighting - fire illuminates the surroundings, casting dynamic shadows.


    (authors: Sky4CE, Eggchen, NatVac)


    A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game’s original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop.

    * Locations - all textures replaced with higher quality photographs with partial use of original files and assets from S.T.A.L.K.E.R. Clear Sky.
    * Living Creatures - mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in Zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls.
    * Vehicles - 20 year old vehicles in the Zone now appear realistically rusty and abandoned.


    (authors: Argus-textures, Domestos)


    STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, which in addition adds numerous positive gameplay tweaks, like real weapons names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc. (the list is endless).

    (authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)


    Artificial Intelligence received major reworking:

    * New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them a privacy to change, they may not accept it based on preferences, if they do, they will use new stuff.
    * Early detection - removed the ability for NPC's to notice you at unrealistically large distances.
    * Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius.
    * Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters).


    (authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)


    Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.

    (authors: Darius6, {imperialreign}, MulleR, Mongol)


    New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will now randomly play the harmonica as well as the guitar.

    (authors: Dolgov Studio, MulleR, Mongol)


    STALKER is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammar errors, and humor lost in translation can be charming at times given the context, yet creating unnecessary difficulty when attempting to understand. Most of this mod’s text received a grammar-friendly rewrite, providing a much improved English localization.

    (authors: Tharawdeal, Onionradish, Dethtoll)


    A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it’s used.

    (authors: Dolgov Studio, NatVac)
     
  35. WiDGe->

    WiDGe-> 44f

    Joined:
    Feb 3, 2004
    Messages:
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    Location:
    Turquoise Hexagon Sun
    f you haven't played 2007 most immersive, atmospheric shooter, or you're back for replay, this mod is for you. The world of STALKER like you've never seen before with graphics 2.0. It significantly updates the game, while preserving the original story and gameplay. The game that took almost 10 years to make is finally finished and complete.

    What makes this mod different?
    It was designed by professional graphic artists with rich experience in the field, following industry standards for creating interactive 3D environments. It features work by many authors from Stalker community under one art direction, redesigned with new visual qualities and offered as one convenient package to reach user base beyond modding community.


    STALKER Complete 2009
    Version 1.4.3.2 by artistpavel

    This mod has been created with a thought of bringing the beautiful and immersive game of STALKER from the last generation era, when it was created to an up-to-date experience you'd expect from games you play in 2009. I did not try change the game beyond recognition, but rather enhance it while keeping the core elements that made it so great. The following list is the carefully chosen essential collection of most advanced and aesthetically pleasant modifications, created by talented modders, concept artists and programmers in the past 2 years. These are meant to technically and artistically enhance the game without compromising the original feel and atmosphere developers meant you to see. You'll notice every single detail has been retouched and has a polished feel to it.

    This is ideal for first time players or people who beat the game when it first came out and now are coming back to replay it on new rig with higher resolution and better graphics.


    Natural lighting, vast panoramic views, depth of field, parallax mapping, SSAO, over 900 reworked texture files, including vehicles and armor suites with manual bump editing, you won't believe it's the same game.

    Summary:

    Developed by a professional art studio, the weather system in STALKER Complete 2009 is the pinnacle of visual game design. It features work by several artists, including challenge winners from conceptart.org, the biggest concept art community producing work for games and movie industries. It's based on the same elements and principals found in representational art, such as aerial perspective, composition, balance, color theory, to name a few. The key features include:

    * Natural multi-phase day and night transition, based on daily observations, photographs and studies by artists from Dolgov Studio.
    * Vast distant views, creating large open world around player.
    * New multi-phase moon design authored by our studio.
    * Proper sun travel according to date (01.05.2012) and geographic location (Ukraine).
    * Enhanced High Dynamic Range lighting and Sun effects (including realistic sunsets and sunrises).
    * Number of weather cycles multiplied.
    * Different types of storms, fast and slow.
    * Wet surfaces during rain.
    * High resolution star constellation map.
    * Improved water animations.


    (authors: Dolgov Studio, Argus-textures, Trojanuch, Sergy172)


    This mod takes full advantage of Shader Model 3.0/4.0 and introduces advanced shader technology first seen in Crysis and now being adopted by recent games, creating close-to-life illusion of true relief and depth, plus additional rendering techniques creating an enormous difference in the way the game looks:

    * Parallax Occlusion Mapping - gives 2D textures the illusion of 3D geometry, can be clearly seen on surfaces such as brick walls.
    * Screen Space Ambient Occlusion - a shading method, approximating the way light radiates in real life, creating soft shadows in corners and hard to reach places.
    * Depth of Field - a gradual decrease in sharpness, determined by the subject distance, for example a distant landscape will appear blurrier compared to near by objects.
    * Motion Blur - a streaking effect frequently used to show a sense of speed, when camera moves fast.
    * Particle system - enhanced rendering of fire, explosions, smoke, muzzle, sparks, falling leaves, anomalies, fog, etc.
    * Water Shaders - improved water effects ported from S.T.A.L.K.E.R. Clear Sky.
    * Fire Dynamic Lighting - fire illuminates the surroundings, casting dynamic shadows.


    (authors: Sky4CE, Eggchen, NatVac)


    A texture overhaul featuring the "Photorealistic Zone", a total rework of every texture in game by Argus over a 9 month period. Special attention has been given to preserve the game’s original look while textures have been replaced with higher quality versions and manually bump edited files. Textures are heavily optimized to reduce performance drop.

    * Locations - all textures replaced with higher quality photographs with partial use of original files and assets from S.T.A.L.K.E.R. Clear Sky.
    * Living Creatures - mutated creatures have soaking wet flesh showing through wounds, it's almost disturbing. All humans in Zone have been retouched down to finest details, armor, shoes, wrinkles, faces, even eye balls.
    * Vehicles - 20 year old vehicles in the Zone now appear realistically rusty and abandoned.


    (authors: Argus-textures, Domestos)


    STALKER's notorious reputation of bug-ridden-like-an-anthill title ends here. Over the past 2 years, a joint community effort has accumulated fixes for most known bugs and "crash to desktop" exits left out by developers after patch 1.0005, with release of the unofficial community patch, which in addition adds numerous positive gameplay tweaks, like real weapons names, reduced head bobbing, increased actor's height, expanded carry weight limit, extended quest time, etc. (the list is endless).

    (authors: NatVac, Fatrap, Victim, DC-, silverpower, omero, Decane, fitzroy_doll, motiv-8, BobBQ, Snowball, TSL16b, Eggchen, barin, Alex-Tommy, GSC forums...)


    Artificial Intelligence received major reworking:

    * New abilities - NPCs can avoid anomalies, remove dead bodies from camp sites, throw grenades, change armor, heal other NPCs. You can also give weapons and armor to NPCs by selling or dropping it near them and giving them a privacy to change, they may not accept it based on preferences, if they do, they will use new stuff.
    * Early detection - removed the ability for NPC's to notice you at unrealistically large distances.
    * Stealth - knife and other critical sounds such as falling dead bodies, grass, footsteps, have been properly commented to reduce their sound radius.
    * Death panic - reduced the sound distance of death cries, in original game it was the cause of panic of the whole camp population, once one member was hit, as it was set to 40 meters).


    (authors: xStream, BAC9-FLCL, KoGar, Darius6, {imperialreign}, MulleR, Mongol)


    Mod replaces massive amount of sounds in game, including weapons, anomalies, equipment clatter, footsteps, nightlife, bullet fly-by sounds and more with quality equivalents. Adds unique ambient sounds for each weather cycle, repetitive NPCs only pronounce their lines once, i.e. "Get out of here stalker", hundreds of additional ambient sounds like bar kitchen cooking, horror night and fog sounds, etc.

    (authors: Darius6, {imperialreign}, MulleR, Mongol)


    New music collection, featuring 84 additional acoustic guitar compositions added to the existing set plus a few vocal songs in authentic language, unique to each faction. This is the only music mod where compositions have been performed live and recorded specifically for this game by a musician, no MIDI or generic karaoke tracks were used. This is live music with human touch that blends seamlessly with ambient soundtrack and makes you wish spending more time near camp fire. In addition, 19 authentic music tracks can be heard on the radio and megaphones throughout the Zone. NPCs will now randomly play the harmonica as well as the guitar.

    (authors: Dolgov Studio, MulleR, Mongol)


    STALKER is not exactly a textbook example when it comes to localization. Misspelled words, typos, grammar errors, and humor lost in translation can be charming at times given the context, yet creating unnecessary difficulty when attempting to understand. Most of this mod’s text received a grammar-friendly rewrite, providing a much improved English localization.

    (authors: Tharawdeal, Onionradish, Dethtoll)


    A successful graphic overhaul mod can't be complete without custom user interface, this is why we are proud to present our very own new Main Menu, Loading Screen, and redesigned HUD, created by a our graphic design firm, incorporating existing in-game art and photographs of real Chernobyl tragedy artefacts, adding unique art style and authentic feel. Certain buttons have been conveniently reorganized for more intuitive access and new shortcuts added, such as ESC+S which works like a “smart quick-save” creating a separate save file with level name, in-game date, and time (example: 01_escape_2012-05-01_0535.sav) each time it’s used.

    (authors: Dolgov Studio, NatVac)
     
  36. WiDGe->

    WiDGe-> 44f

    Joined:
    Feb 3, 2004
    Messages:
    28,167
    Location:
    Turquoise Hexagon Sun
    * Sleeping Bag - always in the inventory and allows the player sleep in game.
    * Faction Change and Reset - now players have the ability to reset hostile status and join factions outside of the storyline.
    * Ragdoll Physics - natural death and hit animation, kills will no longer cause corpse ragdoll to fly backwards.
    * Bulb tweak - now you can shoot the lights out!
    * Gnomus' Scopes - high resolution scopes for widescreen and standard monitors.
    * Repair Kit - a special item to the game that allows you to repair weapons and armors out in the Zone. The only way to get this item is to loot it from an NPC's corpse.
    * Repair Services - Bar trader and Screw now sell weapons and armor repair services.
    * Chernobyl TV - replaced TV animation with actual footage about Chernobyl.
    * Elite Nightvision - black & white nightvision based on the psy_antenna postprocess effect. This one really makes you see in the dark.
    * ZRP Teleport - ESC+J shortcut lets you jump between the points in the environment.
    * Third-Person View - press F1, F2 and F3 to cycle through camera views; numpad + or - to zoom in/out (by default this feature enables camera toggle only, add -psp switch to a shortcut to activate a third-person gameplay, please refer to Technical FAQ page 15 for assistance).
    * Other features - authentic food and drinks skins, ability to drag dead creatures' bodies, ability to carry selected explosive fuel cans, barrels, shoot birds, and more.


    After your journey ends with "good" ending, you'll get the dialog that will let you continue the game in freeplay mode, allowing creatures and NPCs migrate freely, it will be a living and breathing zone with self sustained A-Life and unscripted events. This feature doesn't remove the ending scene so you can enjoy it. You can skip the entire story line from the start by pressing ESC+T while in game and teleporting to last map or by clicking Freeplay and "equip for level" to start from the first map.


    There is also a large number of small subtle changes that make big difference in overall experience. ReadMe contains extended list of mods and their respective authors who contributed to this project.

    Designed and tested for STALKER version 1.0005/1.0006. Starting a new game is required!

    This mod will run smooth as long as you have a video card with Shader Model 3.0/4.0 and large amount of memory to accommodate textures, it performs better than S.T.A.L.K.E.R. Clear Sky/Call of Pripyat, while providing similar and often better visuals, it's DirectX9 and the X-Ray engine at full potential.
     
  37. Mats

    Mats User

    Joined:
    Dec 31, 2007
    Messages:
    25,012
    wow, must re-install asap
     
  38. WiDGe->

    WiDGe-> 44f

    Joined:
    Feb 3, 2004
    Messages:
    28,167
    Location:
    Turquoise Hexagon Sun
    I bought it off Steam for £2.50. It was easy to patch in the mod.
     
  39. MAMA

    MAMA #Bangerz

    Joined:
    Dec 5, 2006
    Messages:
    4,042
    This weeks Deal of the Week on Xbox LIVE Arcade is...

    Title: Mass Effect DLC – Bring Down the Sky
    Original Price: 400 MSP
    New Price: 240 MSP
    Download Size: 253 MB

    To celebrate the release of Mass Effect 2 next week, Microsoft has discounted both DLC packs for the original Mass Effect. The first pack, Bring Down the Sky, takes players to a new uncharted world that is home to the Batarians, a four-eyed humanoid species. Sheppard quickly discovers an extremist group on the planet has hijacked a mobile asteroid station, and has set it on a collision course with the nearby colony world of Terra Nova. It's up to you to thwart the group's plans and save millions of lives.


    Title: Mass Effect DLC – Pinnacle Station
    Original Price: 400 MSP
    New Price: 240 MSP
    Download Size: 249 MB

    In the Pinnacle Station DLC players encounter a top-secret Alliance space station which houses a combat arena. There are a total of 13 combat challenges to undertake including Hunt, Survival, Timed and Capture, all up taking around 2-3 hours to complete.

    :basil:
     
  40. WiDGe->

    WiDGe-> 44f

    Joined:
    Feb 3, 2004
    Messages:
    28,167
    Location:
    Turquoise Hexagon Sun
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    ßßßÛßßßßßßßßßßßÛÜÜßßÛÛÛÛÛÛÛÜÜÜ ÜÜß ÜÜÛ Ûßßßßß ßßÜÜÜ ßßß Üß
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    ßßßßßßÜÜÜÜÜÜÜßß 1 9 1 1 <JED>
    ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿
    ³ Razor 1911 proudly presents: ³
    ³ Mass Effect 2 ³
    ³ (C) Electronic Arts ³
    ÃÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´
    ³ Date: 2010-01-21 ³ Game Type : RPG ³
    ³ Size: 2 DVDs ³ Protection: DVD Check + Serial ³
    ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ

    Game Notes
    ~~~~~~~~~~
    Two years after Commander Shepard repelled invading Reapers bent on the
    destruction of organic life, a mysterious new enemy has emerged. On the
    fringes of known space, something is silently abducting entire human
    colonies. Now Shepard must work with Cerberus, a ruthless organization
    devoted to human survival at any cost, to stop the most terrifying threat
    mankind has ever faced.

    To even attempt this perilous mission, Shepard must assemble the galaxys
    most elite team and command the most powerful ship ever built. Even then,
    they say it would be suicide. Commander Shepard intends to prove them wrong.


    Install Notes
    ~~~~~~~~~~~~~
    1. Extract RARs
    2. Mount or burn image
    3. Install game
    4. Use the keygen from crack dir to generate serials or use one of these:

    JSJJ-YGWD-A3W3-K6M2-1911
    GZHH-V3JP-O5O7-P3K0-1911
    K52J-DPKQ-L5Q2-46E5-1911
    VW3K-59M2-D3L6-F7R2-1911
    QVWN-33FT-P8K2-A6I3-1911
    P8RH-62CX-U4E7-45O5-1911

    5. Copy crack from dvd1 to your install folder
    6. Play!


    Razor 1911 Greetings
    ~~~~~~~~~~~~~~~~~~~~
    We salutes the honorable competition. Save the retail disc!


    /
    Razor 1911 /__ Since 1985
    / /
    /__/__
    SUPPORT THE COMPANIES THAT PRODUCE QUALITY SOFTWARE!
    IF YOU ENJOYED THIS PRODUCT, BUY IT! SOFTWARE AUTHORS DESERVE SUPPORT!!
     

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